
mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering (Paperback)by Boaz Livny (Author)
This is gonna save Time,Money and a lot of Stress-Happy Rendering, January 22, 2008
After reading a couple of books on mental ray and 3D rendering, I can say that this is a thorough and unique book that just provides an abundance of useful information. I can list some of the things that stand out when reading this book:
1. It helped me understand the complete working and optimization of subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images (even though I thought I knew it all).
2. Shaders.. shaders and more shaders.. I can definitely say this is the only book which dissects all the commercially available mental ray shaders on a very extensive level.
3. Since the book explains the concepts and techniques on a broader scope it can be applied to any 3D package or renderer. It may sound surprising but I have applied a lot of concepts explained here on other packages like Houdini and Cinema 4D with great success.
The author has done a great job in striking a relationship between digital implementation to the natural phenomena of cameras, lights, shadows, materials etc. It definitely caters to users of all levels of experience. I should also mention that the book is insanely up to date; the architectural shader sections are a typical example.
Hats Off!!!
From Amazon.com




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